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Hearts of iron 5 too much divisions
Hearts of iron 5 too much divisions













It's not a rant, I'm aiming for a constructive discussion on these effects, causes and solutions.Ĭlick to expand.This ties into our discussion of General Winter and a philosophy I have on supply in general. The forcelimit is subject to number of core states, technology, focusses and major/minor status. If it tries to field more, it will take more time to train the division, take more material or even more manpower (representing draft dodgers) and fight less effectively.

  • Force limits: Copy the force limits mechanic from EU4: A country has a maximum number of divisions (or battalions, or manpower) it can field.
  • Or make the draft options unavailable to minor nations, only to be unlocked by research or focusses.
  • Political measures: Make the higher draft options cost a lot more political power, especially for minors.
  • This would make an excellent anti-steamrolling mechanic. The lower the warscore, the lower the non-combat pool, representing the country sending clecks to front-line duties when losing the war. The % could be subject to technologies and even to warscore.

    hearts of iron 5 too much divisions

    This is similar to the % of civilian factories producing abstracted consumer goods. For example, 30% of all manpower is unavailable because they doing abstracted tasks such as paperwork, guarding PoWs, etc. Non-combat manpower: Create a pool representing the men in non-combat jobs.But improving the AI is complex, takes time and it would not completely solve the issue. AI improvement: Of course, it would help if the AI recruited fewer but better divisions.Luxembourg didn't recruit it's 16- and 60-year olds because they would be a drop in the ocean. In reality, minor countries knew they could not change the war by themselves and as a result had more aversion to drafts than major countries. If I understand correctly, minor nations can easily Scrape the Barrel because they are so outnumbered. Political will: The game is too generous in the politcal ability to recruit so many troops.But the game doesn't model non-combat personel: truck drivers, intelligence, PoW guards, drill instructors, etc. And the various battalions cost about the right manpower. The various draft levels (limited conscription, scraping the barrel, etc.) yield about the right recruitable manpower. Manpower: The game is too generous in manpower.And the player can also build lots of divisions. But this is not the only cause! In fact, I also see the AI build many 7 INF 2 ART divisions. AI templates: Of course, one reason is the AI builds many undermanned and underequipped divisions.I can think of a few reasons why the number of divisions is so (unhistorical and unfun) big: In game, Hungary seems to try to provide all 130 by itself (slightly exaggerating). Just one example: the starting Axis order of battle for Barbarossa included ~130 divisions and independent brigades, of which 2,5 were Hungarian. History: Of course, the number of divisions unhistorical.I can't decline as they will still head to the front ans mess up the supply. the 10 Hungarian divisions that historically fought near Stalingrad), but not many dozens. Actually, a few expeditionary units would be fun (e.g. I didn't build these units, I didn't design them and I don't care for them. Germany) I just get swarmed by expeditionary forces until over two thirds of my units are foreign. Roleplaying: If I play a major country (e.g.But as of now, there are so many divisions in play that all theaters have the front filled. Russia on the other hand would be a meatgrinder with lots of units. For example, Africa would have just a few divisions on each side, perhaps not enough to fill the front, opening up possibilities for encircling. Flavour: Every theater could have it's own flavour.By the time the effect of Axis minors starts kicking in, the front has bogged down. AI Germany has trouble in the West because the BeNeLux countries can field over sixty divisions, which is way too much. Balance: The fact that minor nations build so many divisions works against the Axis.From 1940 onwards, this becomes a real problem. Performance: All these divisions take up lot's of computing power, slowing down the game.This is not just about historical accuracy. I can post screenshots or save-games if necessary, but I guess this is known.

    #Hearts of iron 5 too much divisions full

    I realise a lot of these divisions are not full strength (representing independent brigades and the like) but it's still too much.

    hearts of iron 5 too much divisions

    For example, Luxembourg tends to field close to ten divisions, Belgium around forty, Hungary even more and Italy goes far into the hundreds. Most nations, especially minors, field way too many divisions. One major thing I don't like are the many, many divisions running around. It has much to offer, even though it also has some flaws. Being new to the HoI series, I like the game.













    Hearts of iron 5 too much divisions